Tuesday, December 11, 2007

Does Your PC Have Worms?

Does Your PC Have Worms?
by: Joel Walsh
Worms aren't just for dogs anymore. Find out how to inoculate your computer against these nasty parasites.

What Are Worms?

Worms are descended from viruses and are even nastier. Just as ever stronger doses of pesticide breed ever more resilient locusts, better and better anti-spyware software bred ever more devious viruses.

Finally, some virus designers stopped having their creations infect and take over files the way real viruses infect and take over cells. Instead, they created programs that could stand on their own and cause plenty of trouble without the help of any other software applications. Just worms are independent organisms that can infect a host directly, so do computer worms infect computers directly.

What Do Worms Do?

Worm designers are often even more sinister than virus designers, since worm designers are not just vandals. Worm designers often use their creations to achieve specific goals:

• Backdoor creation. Worms often try to set up another kind of malware, a backdoor. A backdoor is a hidden opening in your network connection that lets the worm send data out and take data in. Practically speaking, the data it's sending out are often spam emails, and the data it takes in are instructions on spam emails to send.

• Denial of service attack. Some worm designers really are vandals rather than profit-hungry con artists sending spam. But their vandalism can be more targeted. They use worms to send out numerous requests to remote computers, such as web servers, in order to overwhelm them and therefore shut them down. This is called a denial of service attack.

• Spyware, Trojan, adware, and virus installation. Worms are often used simply to unleash other forms of malware on a computer that might otherwise block them.

• Information theft and fraud.Worms can multitask in order to set up spyware that gathers sensitive information--often financial information--and then set up backdoors, Trojans, viruses, or dialers to disseminate the stolen data.

How Do Worms End Up on a PC?

Worms enter PCs just as viruses, spyware and other malware do: any way they can! Some favorite points of entry for worms:

• Websites can actually download software to your computer without you realizing it. This software includes not only worms, but also spyware, adware, viruses, and other malware. These malware programs find their way into websites either by the deliberate design of the site owner or because hackers have installed the software on the website's server.

• Peer-to-peer file-sharing networkscontain many nice-enough-looking files that are really worms. One of the sneakiest disguises is a filename that indicates the spyware is really a video of a beautiful actress.

• Email, the favored route of viruses, can still be exploited by Spyware. But since new email programs usually block the automatic opening of file attachments, this is less of a problem than it used to be.

• Any internet connection inevitably lets data flow both in and out, and so is vulnerable to attacks by worms.

How Do You Get Rid of Worms?

There's really only one good way to make sure your computer is rid of worms: scan it with multiple antivirus and anti-spyware programs using a full-system scan. Worms are tricky, so anything less than a full-system scan might let them escape. Worse, with new worms coming out all the time, some antivirus and anti-spyware packages may not even know about a new worm until after its wreaking havoc on your machine. That's why you should try using more than one antivirus program and more than one anti-spyware program to increase your odds of successfully detecting the malware.

Don't have more than one anti-spyware and antivirus software? You'd better start downloading. After all, worms won't take excuses.

Does Google Hire "Mad Scientists?"

Does Google Hire "Mad Scientists?"
by: Jim Edwards
Online search giant, Google, often tests the waters for new
services by rolling out a "beta" (first) version of an idea
to gauge public reaction.

By employing this strategy, it's easy to imagine a building
full of creative, "mad scientist" types cooking up the
latest and greatest online gizmos.

In fact, you can take a peek at what's cooking at Google by
logging on to

There you'll find glimpses of the true "bleeding edge"
technology Google thinks will shape the way we use
information on the Internet in the very near future.


** Online Video Search **

Log on to http://video.google.com to see the next step in
Google's quest to become the world's foremost repository of
online and offline information.

This first attempt at providing searchable data about video
is currently restricted to recent television shows.

Unlike the video search at rival Yahoo!
( http://video.yahoo.com ) which provides a searchable
database of actual video clips available for viewing right
online, Google's video search results take the browser to a
page with still frame images and text transcripts of the
show.

Since it rates much easier to search text than video, this
particular format of transcript combined with still frame
should win out over the straight video clip method (at
least for now).


** Help With Keyword Searches **

One problem everyone encounters periodically online
involves wanting to find something, but not knowing exactly
how to phrase the request to a search engine.

You sort of know what you want, but aren't 100% sure how to
phrase it, or the results you get from the phrases you use
don't give you the results you want.

Log on to http://labs.google.com and click the
"Google Suggest" link (currently third link from the top on
the left side of the page).

This link takes you to a search page where, as you type in
your keyword phrase, Google will make additional
suggestions on related search terms you should consider.

Other gizmos in the Google "lab" include: Google Maps.
Google Desktop, and Google Scholar.


** Recent Graduates From The "Lab" **

Some recent graduates of the Google Lab include:

"Web Alerts" - Log on to http://www.google.com/alerts to
receive an email notification any time a new web page or
news article enters the Google database containing a search
phrase you specify.

This provides an excellent means to quickly find new sites
that mention anything from your favorite movie star to use
of a trademarked product name you want to monitor.

"Search By Location" - Log on to http://local.google.com to
find local businesses and other interesting information
based on geography.

A search on "printing" in "norge, va" immediately brought
up the Printwell printer I use, and a search for "mexican"
in "lightfoot, va" turned up my favorite Mexican
restaurant.

Also, a search for "museum" in "williamsburg, va" turned up
some very interesting places I didn't know existed, even
though we live in a tourist town.

I actually doubt that Google hires mad scientists, but by
the looks of all the projects they have going, it's safe to
say they hire extremely creative people who like to push
the boundaries of technology.

Does Google Hire "Mad Scientists?"

Does Google Hire "Mad Scientists?"
by: Jim Edwards
Online search giant, Google, often tests the waters for new
services by rolling out a "beta" (first) version of an idea
to gauge public reaction.

By employing this strategy, it's easy to imagine a building
full of creative, "mad scientist" types cooking up the
latest and greatest online gizmos.

In fact, you can take a peek at what's cooking at Google by
logging on to

There you'll find glimpses of the true "bleeding edge"
technology Google thinks will shape the way we use
information on the Internet in the very near future.


** Online Video Search **

Log on to http://video.google.com to see the next step in
Google's quest to become the world's foremost repository of
online and offline information.

This first attempt at providing searchable data about video
is currently restricted to recent television shows.

Unlike the video search at rival Yahoo!
( http://video.yahoo.com ) which provides a searchable
database of actual video clips available for viewing right
online, Google's video search results take the browser to a
page with still frame images and text transcripts of the
show.

Since it rates much easier to search text than video, this
particular format of transcript combined with still frame
should win out over the straight video clip method (at
least for now).


** Help With Keyword Searches **

One problem everyone encounters periodically online
involves wanting to find something, but not knowing exactly
how to phrase the request to a search engine.

You sort of know what you want, but aren't 100% sure how to
phrase it, or the results you get from the phrases you use
don't give you the results you want.

Log on to http://labs.google.com and click the
"Google Suggest" link (currently third link from the top on
the left side of the page).

This link takes you to a search page where, as you type in
your keyword phrase, Google will make additional
suggestions on related search terms you should consider.

Other gizmos in the Google "lab" include: Google Maps.
Google Desktop, and Google Scholar.


** Recent Graduates From The "Lab" **

Some recent graduates of the Google Lab include:

"Web Alerts" - Log on to http://www.google.com/alerts to
receive an email notification any time a new web page or
news article enters the Google database containing a search
phrase you specify.

This provides an excellent means to quickly find new sites
that mention anything from your favorite movie star to use
of a trademarked product name you want to monitor.

"Search By Location" - Log on to http://local.google.com to
find local businesses and other interesting information
based on geography.

A search on "printing" in "norge, va" immediately brought
up the Printwell printer I use, and a search for "mexican"
in "lightfoot, va" turned up my favorite Mexican
restaurant.

Also, a search for "museum" in "williamsburg, va" turned up
some very interesting places I didn't know existed, even
though we live in a tourist town.

I actually doubt that Google hires mad scientists, but by
the looks of all the projects they have going, it's safe to
say they hire extremely creative people who like to push
the boundaries of technology.

Digital SLR Camera versus a Compact Digital Camera

Digital SLR Camera versus a Compact Digital Camera
by: Virginia Wong
Digital Single Lens Reflex (SLR) cameras are excellent cameras that produce clearer, sharper and more colourful images than most point and shoot digital cameras available. With prices falling rapidly, they are now more affordable then ever. With the price gap between an entry model digital SLR camera and the most expensive compact digital camera narrowing; the question is… do I spend the extra money and get a Digital SLR camera? or save a few hundred dollars and purchase the best digital compact camera.
Well, it really depends on your budget; however if you do spend the extra money, here's what you get:
In addition to the price falls in the Digital SLR models, the performance on these cameras has increased year on year with the latest Digital SLR cameras being quicker and faster than ever before. They have improved to such an extent that power up or start-up time is near instantaneous with virtually no lag time. “Lag time is the time between you pressing the shutter release button and the camera actually taking the shot”. This delay can vary quite a bit between different camera models and it is one of the biggest drawbacks compared to a compact digital camera. The latest digital SLR cameras have virtually no lag times and react in the same way as conventional film cameras, even in burst mode. Compact digital cameras are catching up; however the difference is still significant. A lag time of ~0.5 seconds can result in you missing the heartbeat of the moment and hence that potential great picture.
Digital SLR camera also has a larger sensor versus a smaller sensor in a compact digital camera. This equates to higher sensitivity and less noise and results in the camera taking clearer pictures in low light. (They also have better autofocus speed in low light as well). A measure of sensitivity in a digital camera is ISO and a typical ISO range for a Digital SLR camera varies from ISO 100 – 1600 with the latter being more sensitive. The ISO range for a compact digital camera varies from ISO 50 – 400. In summary, the higher the ISO rating, the greater the sensitivity and the better the photo can be taken in low light.
The Digital SLR cameras have a much longer battery life due to the limited use of the LCD screen. Please note, that as the LCD screen is only used for viewing the image, the battery life of a digital SLR can allow up to 2000 shots per charge in some cameras compared to 500 for a good point and shoot digital camera.
Digital SLR cameras also allow you to interchange lens such as adding a zoom or macro lens when required.
On the negative side of a Digital SLR camera; they are usually larger and heavier than compact digital cameras, the image cannot be previewed on the LCD screen prior taking the picture. If you really require the image to be viewed on the LCD prior to taking the picture, there are third party manufacturers that produce LCD screens that attaches to the viewfinder and allow the scene to be view just like a compact digital camera. The other drawback is the inability to take videos and finally, lenses are expensive with the majority costing more than the camera itself.
Although compact digital cameras cannot compete on features with a Digital SLR camera, they are great value, have the ability to take videos and are portable. If you have decided to purchase a Digital SLR camera I recommend you visit other websites which has Information on Digital Camera and compare the features. If you are still undecided, purchase both.

Digital Light Processing

Digital Light Processing
by: Mitchell Medford
In essence, DLP is a nanotechnology implementation of the old survival technique of using a mirror to signal for help -- its purpose is to shine a controlled series of light flashes on a target to send a message. The mirror in this case is part of an optical semiconductor called a digital micro mirror device, or DMD. The DMD chip contains not one but an entire array of up to 2.1 million microscopic mirrors, each just 16 micrometers square (less than one-fifth the size of a human hair) and 1 micrometer apart!

The DMD (Digital Micromirror Device) chip was invented in 1987 by TI scientist Larry Hornbeck, who had been exploring the manipulation of reflected light since 1977. In 1992, TI started a project to explore the DMD's commercial viability. A year later, it named the new technology DLP and formed a separate group, now called the DLP (Digital Light Processing) Products division, to develop commercial display applications.

The DMD chip is driven by a digital video or graphic signal in which each digital pixel corresponds to a single mirror on the DMD. Add a light source and a projection lens, and the mirrors can reflect a digital image onto a viewing screen or other surface. Each mirror is mounted on tiny hinges, so it can be tilted 12 degrees toward or away from the light source, creating a light or dark pixel on the projection surface.

DLP (Digital Light Processing) technology utilizes a small digital micro mirror device (DMD) to tilt micro mirrors less
than the size of a human hair in width toward or away from a white lamp inside the DLP television. This process creates a light or dark pixel on the face of the projection screen, depending on how much light is reflected by the mirror.

Each mirror can turn on or off several thousands of times per second, so this technology can reproduce 1024 shades of gray. There are four main components in the system: the DMD chip, the color wheel, the light source, and the optics. Light from the lamp passes through a color wheel filter and into the DMD chip, which will switch its mirrors on or off in relation to the color reflecting off them, producing an image.

DLP-based projection displays are well-suited to high-brightness and high-resolution applications: (a) the digital light switch is reflective and has a high fill factor, resulting in high optical efficiency at the pixel level and low pixelation effects in the projected image; (b) as the resolution and size of the DMD increase, the overall system optical efficiency grows because of higher lamp-coupling efficiency; (c) because the DMD operates with conventional CMOS voltage levels (~5volts), integrated row and column drivers are readily employed to minimize the complexity and cost impact of scaling to higher resolutions; (d) because the DMD is a reflective technology, the DMD chip can be effectively cooled through the chip substrate, thus facilitating the use of high-power projection lamps without thermal degradation of the DMD; and(e) finally, DLP-based systems are all-digital (digital video in, digital light out), so reproduction of the original video source material is accurate and the image quality is stable with time.

A Note on Methodology: Size is the most relevant attribute to investigate when evaluating the picture quality of DLP televisions. Today, DLP displays can be purchased in sizes ranging from 43" to 65" on the diagonal. When compared with LCD large LCD TV cannot reproduce black levels remotely close those of a smaller LCD TV. Therefore, when comparing units of similar size, the DLP set will display richer black levels.

Color saturation is the absence of gray in color. The less gray, the more saturated the color is said to be. The method with which color is rendered differs for each technology. The DLP television's color accuracy is heavily dependent on the color wheel filters for single chip designs. Since the color wheel has fixed color filters (red, green, and blue), color adjustment is limited on these single chip designs.

Big Screen TVs are more popular than ever. The days of projection sets that took up half the living room with bulky cabinets, only viewable in total darkness, with everyone crowded around the center of the screen, and high prices are gone. Today's big screens TV's are brighter, slimmer, viewable from the same angles as their Tube counterparts, and with prices for entry-level sets around $1,500, they have become more affordable than ever.

Custom Gaming Laptops - Five Things You Must Consider When Building a Gaming Laptop

Custom Gaming Laptops - Five Things You Must Consider When Building a Gaming Laptop
by: Laura Alter
Gone are the days when you would have been laughed at if you walked into an all-night LAN party carrying your trusty laptop and expecting to hang with the giant computer towers standing at everyone’s feet. The gaming laptop computers of today sport huge, crisp LCD screens, cutting-edge video cards and full-size keyboards. Not only can these gaming laptop computers hang with the standard clunky computer tower, but they can also be ordered fully custom to meet the exact specifications of any gamer.

Since there are so many customizable components in these laptops, a standard practice has been to create what some call a “system builder.” This is the page where you get to add and subtract components through drop-down menus in order to create the best gaming laptop computer for your needs and your budget. This type of page can be overwhelming to someone just starting the gaming laptop shopping process, but it is very manageable if you take it just one component at a time.

The Gaming Laptop GPU

This is the heart of a gaming laptop computer. The GPU (graphics processing unit) is a component that will make or break your gaming experience. If your GPU isn’t up to snuff, your games won’t play.

Without getting into specific models since they change all the time, the key is that the graphics card not share resources with the computer. A gaming laptop video card must have its own memory on board. Generally speaking, standard off-the-shelf laptops will not have this feature. The two current makers of laptop video cards are nVIDIA and ATI.

Without the Screen, You Don’t Have Much

What good is a gaming laptop without a screen that can actually render your games? Now certainly, you can connect an external monitor, but if you can’t actually play on your gaming laptop without that external monitor, then your laptop isn’t all that mobile.

While the technology and terminology for LCDs (liquid crystal displays) could take up an entire article in itself, there are a few key points to keep in mind when choosing from available LCD options for your new gaming laptop computer: native resolution, aspect ratio, rise and fall time, contrast, viewing angle, and size.

Native Resolution. The native resolution is simply the setting at which your screen will render the clearest images. Since games are constantly in motion, slightly soft edges may not bother most gamers, but keep in mind that while this is your gaming laptop, you will likely also use it for other things like surfing the Internet. If the resolution isn’t comfortable, you aren’t going to enjoy using it.

Aspect Ratio. As you probably know, a movie theater screen and a TV screen have different proportions. Likewise, there are widescreen format gaming laptops and there are laptops that have a standard aspect ratio –- like that of a TV. A widescreen format gaming laptop (a 16:10 ratio) has advantages and disadvantages. Many games today do not have a widescreen mode. This means that the game may stretch across the screen and become distorted or you may run it with black bars that fill in the sides. There are ways to get around this, but if you want an out of the box perfect experience, the widescreen format may not be for you.

That said, a widescreen LCD does offer plenty of screen real estate for web surfing and other type of computer activities, and a game played in a wide format setting offers an expansive field of view. For this reason, there are some very loyal widescreen-loving gamers out there.

Do your best to find a balance between current and future technology and what your computer habits are beyond gaming. Even with its limitations, the widescreen format is found on most of the best gaming laptop computers.

Rise and Fall. The phrase ‘rise and fall time’ is used to describe how fast the LCD can respond to changes. In the past, LCDs have been plagued with the inability to render images as fast as computer games can spit them out. This presents a major problem for laptop gamers because if they can’t see the images properly, they can’t play the game properly. This lag can mean the difference between playing to win and barely playing.

Fortunately, gaming laptop LCDs have come a long way and they are only getting better. While once it was impossible to game on a laptop screen, the gaming laptop LCDs of today offer 25 milliseconds or less rise and fall time while generally off-the-shelf laptops have 40 milliseconds or less rise and fall time.

Contrast. If a gaming laptop LCD has poor contrast, that means that the black areas aren’t quite as black as they should be and the white areas aren’t quite as white. This is important to a laptop gamer because you have to see the game properly -– as it was intended to be seen -– in order to compete effectively. Look for a contrast ratio of 400:1 or higher in a custom gaming laptop computer.

Viewing Angle. This is an often-overlooked LCD feature, but it must be considered if you are building a gaming laptop computer. Many high quality LCDs on the market are difficult to see clearly at any angle other than straight on and at the right height. This can be a big drawback to gaming on a LCD screen because a screen with poor viewing angles won’t allow others to watch the screen as you play and also hurts your view when doing something as simple as adjusting your seating, which can require you to then adjust to position of your laptop screen to see it properly again.

But gaming on a laptop does not mean that you are doomed to have poor viewing angles. There are LCDs on the market that have amazing viewing angles –- up to 120 degrees. These screens not only allow gaming onlookers, but they also allow you to use that giant, crisp screen to do things like play movies and even make presentations.

Size. In a gaming laptop computer, size is everything. Most gaming laptops are large, robust pieces of electronics. Having a machine of this stature means you also get to have a large screen. The best gaming laptop computer LCD screens out there are at least 15 inches. A crowd favorite is a 17 inch widescreen (even with the challenges that widescreens present). Largr 19 inch laptop screens are just starting to be talked about with consumers expecting to see 19 inch or even large models on the market in the near future.

The best way to really get a feel for what laptop LCDs are all about is to take a trip to a local box store and play with the LCDs on the display laptops while keeping in mind what you have read here. While these laptops are not custom gaming laptops, you can see what the sizes really look like, what different resolutions look like, and what the viewing angles truly are so you can start to develop your own preferences.

The RAM – What Type and How Much?

The RAM (random access memory) found in laptops is called SODIMM (small outline dual inline memory module). The RAM is responsible for your processing power. If you are shopping for a custom gaming laptop, you will generally be offered DDR2 RAM with the choice of how much you want in your computer. Most high-end games being released today need 1GB of RAM for optimum, lag-free game play. Some people are going with 2GB to ensure that they can run multiple applications along with the game and not experience any slow down in response time. This is a large investment and you want to be able to use this gaming laptop for some time in the future. Most custom laptops are user upgradeable, but this should be left up to professionals.

The CPU – Not Just Mobile Technology

The CPUs (central processing units) found in many custom gaming laptops are identical to those found in desktops. These chips require a great deal of cooling power, which in turn can make your laptop louder than light weight, lower power ultra portables when the fans kick on and it can become somewhat warm to the touch. Don’t be alarmed by this -– it is normal. And with these desktop processors comes screaming power! Don’t waste your money on the latest CPU release that likely has an inflated price tag (and that price will likely come down before long). Stick with a current CPU speed that is offered by a reputable custom gaming laptop reseller, and you really can’t go wrong.

The Gaming Laptop Hard Drive

This is the final component to consider when building a gaming laptop. Laptop hard drives come in a variety of speeds and capacities ranging from 4200 to 7200 RPMs and 40 to over 100 GBs. For the most part, this is user preference. Whenever possible, go for a 7200 RPM hard drive, but if you need a capacity not offered in this speed, it’s okay to go for the 5400 RPM drive. Take a look at your current computer, and buy your capacity based on this. Also keep in mind that with many custom gaming laptop manufacturers, you have the ability to upgrade or add another hard drive at a later date.

At the end of the day, gaming laptop computers are all about power. Don’t expect a twelve-pound notebook with a desktop processor, numerous fans, a giant heatsink, and independent video card to last on battery power all that long. But do make sure to enjoy the jawdrops that you’ll get as you walk into your regular LAN party location with your new, screaming-fast gaming laptop computer. Crack that puppy open, fire it up, and stand clear of the drool as you take on your favorite game with fellow gamers gathered around to take in the action. Gaming is not just for desktops anymore!

Create Your Own Webcomic

Create Your Own Webcomic
by: Daniel Punch
Syndicated comic authors have been complaining about newspaper size restrictions, content censoring and similar issues for a long time. Comic enthusiasts have been increasingly irritated by the treatment their entertainment medium receives as well. Then along came the Internet, providing unlimited and unrestricted distribution possibilities. Thus the webcomic was born.

There are millions of webcomics out there, dealing with such vast topics as video games, college life, samurai, Lego men, identity and self esteem, depression, suicide, children and joy. People write them either for a living, for fun, as stress relief, for artistic expression, or often just for the hell of it. Then they stick their creations on the web and hope that just one more person will find and enjoy the fruits of their labour.

There seem to be several hundred new comics created each and every day. These often dwindle and fade after only a few months. Occasionally, however, a comic rises above the rest and gains such popularity that the creator is able to forgo all other work and scrape a living solely off the proceeds generated by their websites. Some examples of such are Penny-Arcade, PvP, CtrlAltDel and Squidi.net.

Many people, when introduced to the world of webcomics, think to themselves "Wouldn't it be cool to have my own comic?" and a few go beyond this and create their own. So how can a newcomer ensure that their comic continues beyond the first few weeks of enthusiasm?

Now before I go into some useful tips it is probably worth noting that I am the proud owner of a failed webcomic. It went for a few months before hitting a few snags and then grinding into the ground. I have plans to return to creating the comics, but as of yet have not. So I'm not really drawing from a foundation of success, more of failure and an understanding of some of the main factors contributing to my failure.

For starters, you're going to need to plan a little. It's unfortunate, unfair and certainly not fun, but it is necessary. Sit down and think about your comic. Come up with a location setting, some characters and maybe even a few plots to test them in. Run the characters through some adventures and see how they react and how you react to them. Your characters will grow and change throughout this process, and continue to do so throughout the life of your comic but you need to get a handle on their basic character traits.

For some reason the majority of comics revolve around a group of people (usually guys) that are somewhat geeky and live together. Usually in a university dorm. I would imagine that this is because that's the general life of the majority of webcomic authors. The premise itself also makes an awful lot of sense for the basis of a comic. When designing my own webcomic the process went a little something like this: I designed the main characters, most of which were drawings that I had been playing with since high school. Then I needed a reason for them to constantly see each other and interact, so I got them living together. They needed character traits that I could relate to, so they become university-aged students that had at least a passing interest in the geeky side of life.

I drew my first few strips and showed them to some friends, who liked them, so started looking into putting them online. The initial line up included two guys who lived together, a female love interest for one of the characters and a talking animal (in my case a frog, because I had this frog that I'd been drawing for years and had become quite attached to him).

At this point I wasn't very experienced with webcomics, having only really read the syndicated newspaper comics that the syndicated press companies post online. So I started looking through some of the major comics, only to find that Sluggy Freelance had the talking animals, geeky guys that lived together and female love interest already covered. A bit more research revealed that the "university students living together" was covered in the large majority of comics. Furthermore, having a kind of wacky (and just a little stupid) character, and a more sensible and reserved one was practically a given. Then, to rub salt in the wound, I found that another comic had its main character design very similar to my own. So I got rid of the frog, removed the focus on gaming and university and otherwise left the comic as it was. Not entirely original.

Anyway, the point is that you should probably try to be more original. Check through your concept and remove the whole university students living together with wacky talking inappropriately anthropomorphic sidekicks. You'll be better off in the long run and have a more original creation.

Before you jump headfirst into publishing your comics online, you should build up a bit of a backlog of comics. Try to draw at least ten or so quality comics that you would be proud to have on your site. If you're going to have a story-based comic then it would be a good idea to plan your first story arc. It is really useful to maintain this backlog of comics whenever possible, so that you can fall behind in the creation of the comics but still have content to post online. Nothing turns away readers faster than failing to provide them with content when you say you will. If you eat into the backlog, try to draw a few extra strips so that it doesn't get diminished.

As a helpful guide for your comics, decide roughly what format they will take (e.g. three or four panel gag strips etc.) and draw up the panels on your computer. You can then print these and draw the strips within the panels, ensuring that they stay neat and consistent. When the comics have been drawn, scan them into your computer and touch them up any way you like. It's generally the best practice to remove speech balloons and text and add these on computer, because it will usually be neater and easier to read. Remember to fit balloons around the speech, not the speech into the balloons. It's amazing how often this is forgotten. Some good fonts, free for non-commercial use, can be found at http://blambot.com. Don't get too stressed about your artwork, I found that most people don't mind slightly inconsistent and not overly fantastic artwork provided they enjoy the content of the comic.

So now you're ready to get going with the online side of things. Start writing your web page so that you can just upload it when you're ready. Webcomic PHP management systems are relatively easy to find. I personally really like ComicPro that, unfortunately, seems to have vanished from the web. If you can hunt it down it's worth a look. Web hosting is quite easy to find as well, you won't need much space to begin with so you can use one of the many free providers out there (including http://keenspace.com that provides free hosting specifically for webcomics), use the web space provided by the majority of ISPs or purchase your own web hosting plan (you can get a quite cheap one because you won't be needing many features to begin with). When signing up for any hosting package, make sure you have permission to change the read/write attributes of your files because the PHP comic managers will need this (this is done on Linux servers using CHMOD from your FTP program; In Windows you can Right-Click a file, select Properties and change security permissions there; or you may need to use a proprietary control panel provided by the host).

You're going to need to decide on an update schedule for your comic. It's probably best to start small and build up; maybe two or three updates a week. This way you have three to five weeks of comics in your backlog, which allows you to fall behind substantially before anyone notices.

While we're on the topic of deciding schedules, it will help you if you actually try and schedule an hour or so into your day to write comics. If you just try to fit them into the free time that you're "bound to have just after you finish just this one last thing" then you'll often find yourself failing to get a strip drawn on time.

Now that you have your comic online you can start promoting it. There are a huge number of comic directories out there that will help get you exposure. Get your friends excited about your comic and they in turn will get their friends excited. Read other people's comics and get involved in their forums. Find sites that accept guest artwork or comics and send some to them. The best promotion comes from getting people to read your comic and fire a link across their instant messenger program to another friend. My current list of "must read every day" comics came entirely from various people sending links to me. Don't expect instant success, look to sharing your vision with even just one new person every day.

Well, I hope that helps to give you a few ideas about how to make your comic and keep it running. When your characters start to grow they'll almost create the stories and jokes themselves and the strip won't be anywhere near as hard to write as it was when you first started out. Just keep drawing the comics on a frequent basis so that you don't fall out of the rhythm of your created world and above all else have fun.